Multi-Screen Interaction: A Collaborative and Interactive Solution for Breaking Boundaries
The multi-screen interaction solution uses technology integration to enable real-time content flow and two-way control among multiple terminals like phones, computers, tablets, and large screens. It builds a cross-device collaboration ecosystem that is suitable for various scenarios, including office, education, and entertainment, making information delivery more efficient and interactive experiences richer.
Core Interactive Capabilities
- Full-Device Interconnection: It is compatible with systems like iOS, Android, Windows, and macOS. It supports cross-device operations such as file transfers between a phone and a computer, screen synchronization between a tablet and a large screen, and a large screen’s reverse control of a small screen. With no complex setup, you can establish a connection in 3 seconds using wireless screen mirroring, a Bluetooth connection, or a dedicated protocol, with a device response latency as low as 20ms.
- Seamless Content Flow: Documents, pictures, videos, and other content can be migrated between multiple screens with one click, while maintaining the continuity of their editing status. For example, an unfinished document on a phone can be seamlessly synced to a computer for continued editing, and a hand-drawn sketch on a tablet can be directly projected onto a large screen for team annotation, avoiding version confusion caused by repeated transfers.
- Real-Time Collaborative Annotation: It supports multiple people on different devices annotating the same mirrored content, with the annotations synchronized to all screens in real time. A teacher can annotate key points of a courseware on the main screen, and students can add questions on their tablets simultaneously. Team members can annotate proposal details on their respective computers, and the large screen can aggregate all the feedback in real time, making collaboration more intuitive.
- Split-Screen Aggregation Display: It supports displaying different content on 4 screens simultaneously, and the system can intelligently identify and aggregate similar information. In an office, client data, data analysis tables, and communication records can be displayed in a split-screen view. In a classroom, courseware, student assignments, and real-time quiz data can be presented at the same time, boosting information retrieval efficiency by 60%.
Scenario-Based Applications
- Office Meetings: The main conference room screen and the participants’ computers and phones form an interactive network. A presenter can mirror a draft proposal from a computer, and others can use their phones to annotate revision suggestions, with the main screen aggregating annotations from different devices in real time. The video feed of remote participants and the local mirrored content are displayed in a split-screen view, making remote collaboration feel like an in-person discussion and increasing decision-making efficiency by 40%.
- Classroom Teaching: The teacher’s main screen, student tablets, and group interactive screens form a multi-dimensional teaching space. A teacher can push courseware to student terminals, and students can use their tablets to annotate doubts and send them back to the main screen. During group discussions, the results of each group can be compared in a split-screen view on the large screen, and the teacher can use a stylus to annotate in real time, increasing classroom participation by over 50%.
- Creative Design: A designer can sketch a draft on a tablet, mirror it to a computer for detailed refinement, and then sync it to a large screen for team review. Team members can use different terminals to annotate revision suggestions, and the system automatically consolidates all annotations and generates a revision list, shortening the design iteration cycle by 30%.
- Home Entertainment: The living room TV, a bedroom tablet, and a phone form an entertainment interactive network. When mirroring a movie, the phone can act as a remote to adjust the progress, and the tablet can simultaneously display the movie’s dialogue for children to follow along. In a multiplayer game, the phone can serve as a second screen to display a map or inventory, with the main game screen on the large display, upgrading the immersive experience.
Management and Assurance
- Tiered Permission Control: Different operational permissions are set for “administrator – user – visitor.” In an office scenario, regular employees can only mirror content to the conference screen, while the administrator can control multi-device connection permissions. In a teaching scenario, student terminals can only receive resources pushed by the teacher, preventing irrelevant operations from causing a disruption.
- Data Security Encryption: End-to-end encryption technology is used for content transmission across screens, preventing information from being stolen or tampered with during the process. It supports setting up an interaction whitelist, allowing only authorized devices to join the interactive network, which protects sensitive information like trade secrets and educational data.
- Simple Operations and Maintenance System: An administrator can view the interaction status of all devices via the backend, including connection frequency, data transmission volume, and fault alarms. It supports remote updates of interaction protocols and optimization of connection parameters. An automatic device compatibility detection feature can provide an early warning of potential connection problems, reducing maintenance costs by 50%.
The multi-screen interaction solution breaks the limitations of a single screen, turning multiple devices from independent individuals into a collaborative whole. Whether it’s cross-scenario information flow or real-time participation of multiple roles, efficiency can be boosted through technology, redefining the mode of interaction in the digital age.